What did we learn from the testing session and how are our discoveries informing our final revisions?
During our testing session, we each created two screens that detailed each part of a chapter (the pretest, learning, and application). We then walked our learners through each screen, detailing what they are seeing on the screen, asking them questions such as:
We also took this time to try out different versions of our UI, considering things…
What are our scenario ideas for our learning experience? Illustrate and Describe. What role is form — textual, visual, aural, temporal, tactile, etc. — playing in our ideas?
At this point, our group has started to settle on where in the learning framework we want to focus in on.
In the image above, our group started to lean toward focusing on the process of a learner going through a short term goal, as well as how that fits into the greater learning and feedback cycle. …
How we are leveraging blockbusting in your thinking (reference class activities and readings as warranted). What role might form play in our ideas.
Adams talks about blockbusting as having a constant, questioning attitude. He describes this idea further, saying how as children, we were always questioning everything in the world (How does __ work? Why? Etc.). As we grew up into adults, we learned that the more intelligence, and knowledge that we have, the better. And all that questioning we did as a kid? It only shows others that we don’t have enough knowledge, that we aren’t smart enough.
Looking at our mobile experience at it currently stands, a lot of feedback and personal reflections revealed that we could do a lot more with incorporating the feel / atmosphere of the bakery into our UI.
A couple of things that we noted we wanted to work towards in the UI:
The below slides summarize our group’s intended experience, the medium we wish to pursue, as well as describing how we want to use the AIGA census data.
In order to maintain a lighthearted, celebratory feeling, our group thought of bright, contrasting colors to build off of. We thought of an 80s diner, where colors pop with one another, with a lot of blues and pinks are used to accentuate the building.
We looked at Cooking Mama and the Great British Baking Show in order to continue to draw inspiration conceptually. Cooking Mama inspired us to think about how we want users to see their cake avatars being made, what / how many steps should we show them in order to keep them engaged and not bore them.
Celebrating an individual’s design experiences through a set of AIGA-statistic based interactive games — led through by your very own cake avatar.
Our group started thinking about how we wanted to implement the building of the cake avatar. In the process, we started by asking ourselves a specific question: