What did we learn from the testing session and how are our discoveries informing our final revisions?

What Did We Test?

During our testing session, we each created two screens that detailed each part of a chapter (the pretest, learning, and application). We then walked our learners through each screen, detailing what they are seeing on the screen, asking them questions such as:

  1. Is the information fun to learn, is it digestible and sustainable in interest?
  2. Is the pretest annoying, or does it come across as quick and easy?

What are our scenario ideas for our learning experience? Illustrate and Describe. What role is form — textual, visual, aural, temporal, tactile, etc. — playing in our ideas?

Scenario Idea

At this point, our group has started to settle on where in the learning framework we want to focus in on.

In the image above, our group started to lean toward focusing on the process of a learner going through a short term goal, as well as how that fits into the greater learning and feedback cycle. …

How we are leveraging blockbusting in your thinking (reference class activities and readings as warranted). What role might form play in our ideas.

What is Blockbusting?

Adams talks about blockbusting as having a constant, questioning attitude. He describes this idea further, saying how as children, we were always questioning everything in the world (How does __ work? Why? Etc.). As we grew up into adults, we learned that the more intelligence, and knowledge that we have, the better. And all that questioning we did as a kid? It only shows others that we don’t have enough knowledge, that we aren’t smart enough.


Final Presentation

We designed the final presentation on apple Keynote for smooth prototype transition and easier collaboration. The presentation was divided into three sections: Concept overview, final prototype, and design process. You can view the presentation here.

Changing our direction in the UI of our mobile experience.


Looking at our mobile experience at it currently stands, a lot of feedback and personal reflections revealed that we could do a lot more with incorporating the feel / atmosphere of the bakery into our UI.

A couple of things that we noted we wanted to work towards in the UI:

  1. Adding more layers (shape and color-wise), to mimic the layering of the cake avatar.
  2. Incorporate more of a ‘bakery feel’ (with icons, graphics, etc)

New UI

Slides that showcase our process so far and how our project is developing, as well as our next steps.

Concept Overview

The below slides summarize our group’s intended experience, the medium we wish to pursue, as well as describing how we want to use the AIGA census data.

A look into our journey from low to high-fidelity wireframing

Low Fidelity

An in-depth look into our inspiration for our visual system, and our journey into building out our final style guide.


In order to maintain a lighthearted, celebratory feeling, our group thought of bright, contrasting colors to build off of. We thought of an 80s diner, where colors pop with one another, with a lot of blues and pinks are used to accentuate the building.

We looked at Cooking Mama and the Great British Baking Show in order to continue to draw inspiration conceptually. Cooking Mama inspired us to think about how we want users to see their cake avatars being made, what / how many steps should we show them in order to keep them engaged and not bore them.

Fleshing out what our desired experience flow is / what will be included in it.

Our Concept:

Celebrating an individual’s design experiences through a set of AIGA-statistic based interactive games — led through by your very own cake avatar.

Our group started thinking about how we wanted to implement the building of the cake avatar. In the process, we started by asking ourselves a specific question:

How are users building their cake?

  1. We thought about building the cake over Zoom. In this format, we would have the members participating in a Zoom call, each person taking turns speaking, with the cake being voice activated. …

Caroline Song

Communications Designer @cmudesign. Learning how to bridge people together through art, writing + visual design. carolinesong.com

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